Session 5 – Dec. 22, 2022 @ 3:00 EST We enter an area which leads to the gate to the goblin territory. Mobrukk checks for traps and doesn’t find any. He enters the room. There is lots of detritus from dirty people: stained walls, bits of pottery, rotting clothes, etc. There are two directions here: … Continue reading Stephen’s Notes Dec 22, 2022
Ick
An Ick does not adhere to one simple shape, size, color, or design; it most resembles a stain on the floor, furniture, puddle of something unmentionable. The focus of the Ick is to draw you in to it’s range, to touch it, so that it may feed upon your life force, slowly digesting you bit … Continue reading Ick
Jim’s Blog – Open Game License & Accessibility
This week I'm taking a break from discussing the design of my Accessible Mega-Dungeon where Roleplay is a focus, so that I can share how the Open Game License debacle in Dungeons & Dragons may effect Accessibility. This blog will assume you are up to speed with the Dungeons & Dragons Open Game License situation. … Continue reading Jim’s Blog – Open Game License & Accessibility
Critter Corner(Monster 23 Challenge)
This is a journey or a challenge self-imposed by myself, of course. I know that Jim is doing the Dungeon23 challenge and I didn't really want to do that, so I decided to create a Monster a day for 2023. But I had to think about how to go about it, what system to use, … Continue reading Critter Corner(Monster 23 Challenge)
Stephen’s Notes Dec 13, 2022
Session 4 – Dec. 13, 2022 We begin back in the room with the large fire pit in the middle and the shrine of some sort near it. It appears to be some kind of sacrificial chamber. We hear some whimpering coming from a bag near the alter. There is a kobold in the bag. … Continue reading Stephen’s Notes Dec 13, 2022
Jim’s Blog – Accessibility Through Abandonment
In order to create my Accessible Mega-Dungeon with Roleplay as a focus and have it possible for Blind Game Masters to run it without any prep, I need the City it is set in to be Abandoned. Isolated Encounters In a living city the Peasant has grown the grain, which the miller grinds to flour, … Continue reading Jim’s Blog – Accessibility Through Abandonment
Dark Citadel S1 E3 Script and Link
https://anchor.fm/knightsofthebraille/episodes/Dark-Citadel-S1-E3-Your-Moms-Room-e1t2v6g Narrator: The hallway appears behind the alcove and it is illuminated with an eerie green glow. The light seems to wax and wane, as though it is the flickering flame of a torch. A drizzle of dust sifts from the rounded stone ceiling, like rain from a storm cloud, filling the air with swirls, … Continue reading Dark Citadel S1 E3 Script and Link
Stephen’s Notes 11/29/2022
Session 3 – Nov. 29, 2022 We enter the hallway that was revealed in the alcove at the end of last session. There is a faint, hazy, greenish illumination; dust and debris fill the area; the roof is slightly rounded. It opens into a large antechamber. In the next area there are Rotten paintings along … Continue reading Stephen’s Notes 11/29/2022
Stephen’s Notes 11/23/2022
Session 2: Nov. 23, 2022 We begin on a landing with an abandoned camp. Some of us notice footprints. Mobrukk finds some stuff in the prints like twigs or mud or something. Onyx takes Mobrukk’s torch to hold it while he does stuff. Artimax uses Mage Hand to hold up the torch instead. We continue … Continue reading Stephen’s Notes 11/23/2022
Dark Citadel S1 E2: Rat Traps Script
Narrator: Onyx looks down into the hole, then after a brief moment, both Onyx and Talon join them. The rat attacks, biting, hissing, and clawing at the abundance of fresh meat. Talon spins away from one bite attack, slicing the large rat in half with his second scimitar. The group looks around, checking for more … Continue reading Dark Citadel S1 E2: Rat Traps Script