In my journey to create an Accessible Mega-Dungeon with a focus on roleplay, I have to create a lot of rooms. 365 rooms to be precise. Creating a diverse collection of rooms had me worried that I would struggle to invent enough unique ideas. However, as I delved into the task, I found that I … Continue reading Jim’s Blog – Room For Improvement
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Frost Dragon Toad
I plan on creating one of these for Acid, Fire, etc, but this one was a lot of fun to create. The Frost Dragon Toad is for the Elemental TTRPG by Gildor Games and they are really quick to complete, much quicker than the DND 5E monsters. I believe it should be fairly easy to … Continue reading Frost Dragon Toad
Jim’s Blog – How To Run A Play-By-Post
In my blogs where I detail my quest to create an Accessible Mega-Dungeon where Roleplay is the focus, I keep them short and concise. This blog will be a longer format to provide lots of advice and tips on how to run a Play-By-Post (PBP) Tabletop Roleplaying Game (TTRPG). When I first wanted to begin … Continue reading Jim’s Blog – How To Run A Play-By-Post
Church of System Agnosticism
"Never assume the way you do something is how someone else will do something" That's the best design advice I’ve been given. In my quest to design a Mega-Dungeon with a focus on Roleplay, I want to build something that can be used by many people and not just myself. I'm making sure to build … Continue reading Church of System Agnosticism
Travel Without Maps
In my journey to create an Accessible Mega-Dungeon with a focus on Roleplay, I need to ensure that journeying within it is fun. When I'm playing a TTRPG I want travel to feature a cool encounter as I move toward my destination. An obstacle, an interaction, an NPC or an event. Something which shows me … Continue reading Travel Without Maps
Jim’s Blog – Open Game License & Accessibility
This week I'm taking a break from discussing the design of my Accessible Mega-Dungeon where Roleplay is a focus, so that I can share how the Open Game License debacle in Dungeons & Dragons may effect Accessibility. This blog will assume you are up to speed with the Dungeons & Dragons Open Game License situation. … Continue reading Jim’s Blog – Open Game License & Accessibility
Jim’s Blog – Accessibility Through Abandonment
In order to create my Accessible Mega-Dungeon with Roleplay as a focus and have it possible for Blind Game Masters to run it without any prep, I need the City it is set in to be Abandoned. Isolated Encounters In a living city the Peasant has grown the grain, which the miller grinds to flour, … Continue reading Jim’s Blog – Accessibility Through Abandonment
Jim’s Blog – Mapping Without Maps
Step 1 on my journey of creating an Accessible Mega-Dungeon where Roleplaying is the focus will be to remove the need for maps. I've had to make a lot of considerations in planning the design of this Mega-Dungeon's document. I'll cover many of these considerations in future blogs, but today I wanted to share my … Continue reading Jim’s Blog – Mapping Without Maps
Jim’s Blog – I Hate Dungeons
Dungeons are boring. Most dungeons I've played in have boiled down to: Dungeon Master "You kill the Goblins!"Player "Sweet! What's in the next room?"Dungeon Master "More Goblins"Player "But the past five rooms have been Goblins"Dungeon Master "Don't worry there will eventually be a puzzle and then you may get some loot!" My mind was changed … Continue reading Jim’s Blog – I Hate Dungeons