Let’s be honest, the most important part of a tabletop roleplaying game isn’t the rules or the miniatures or even the setting, it’s the dice! We all love dice. The feel, the throw, the inevitable terrible roll that makes us curse our luck and vow revenge on that one D20. Sometimes I wonder if I … Continue reading Accessible Dice Guide For Blind & Visually Impaired People
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Taking A Break
Folks may have noticed fewer blog posts, no upcoming community meetups and a pause on game nights lately. The simple reason is: I’m taking a break for the next several months. To be clear, Knights of the Braille will still be here, there will still be a community to call on for advice and I'll … Continue reading Taking A Break
Gunlugger & Dustmaw
We are sharing some of the 200 character and vehicle options from our upcoming post-apocalyptic game, which uses Into The Odd’s game system. Follow these blogs if you are interested in helping us playtest, as we'll soon be asking for players from the community! This week we are sharing the Gunlugger character option, because sometimes … Continue reading Gunlugger & Dustmaw
Knights of the Braille 2025
In 2024 we achieved what we committed to: Releasing a blog series on advice for preparing to run a game as a blind or visually impaired game master, and creating a brand new game. In this blog we would like to share our plans for 2025! Thank You First and foremost, I want to express … Continue reading Knights of the Braille 2025
Jim’s Blog – Game Prep Advice 6 – Notes
When preparing notes, the question you should ask yourself is: How easy are they to reference during play? This is especially important for those using screen reading software or magnification. Long, waffling notes can be difficult to reference, particularly in the middle of a session when you're juggling the chaos of a game table. Pre-written … Continue reading Jim’s Blog – Game Prep Advice 6 – Notes
Jim’s Blog – GM Prep Advice 5 – NPCs
NPCs are not the main characters. The players' characters are the main characters, and they should always feel like it. Players care about their characters, not your NPCs. Embrace this fact, and you'll have fun. Resist it, and you'll feel like the players are being mean anytime they outwit your NPCs. Your NPCs are there … Continue reading Jim’s Blog – GM Prep Advice 5 – NPCs
Jim’s Blog – Game Prep Advice 4 – Investigations
Call of a Cthulhu has some wonderfully written and deeply detailed investigative adventures. However, referencing the highly detailed adventure notes over the course of several sessions can prove challenging, when you have a visual impairment. I would find myself halting play to dig through notes, unable to peripherally glance to the relevant section, the way … Continue reading Jim’s Blog – Game Prep Advice 4 – Investigations
Jim’s Blog – Game Prep Advice 3 – Encounters
In this blog series I am explaining how I prepare for sessions, as a visually impaired Game Master who uses magnification and a screen reader. This post details how I create encounters and prepare notes for them. When it comes to TTRPGs, people often associate the word ‘encounter’ with combat. Encounters and combat are two … Continue reading Jim’s Blog – Game Prep Advice 3 – Encounters
KOTB Community TTRPG – System Vote
We are creating a Knights of the Braille Community TTRPG, and it is time to cast your vote on which game system we should use in developing our game. Understanding that some folks may not be familiar with the nominated systems, this blog post seeks to give you a brief overview of each system and … Continue reading KOTB Community TTRPG – System Vote
Knights of the Braille Community TTRPG
This blog outlines our plan to create a Knights of the Braille Community Tabletop Roleplaying Game (TTRPG) and how you can get involved by sharing ideas, voting or volunteering to be a writer. This may be a little longer than blogs we typically share. We appreciate you taking the time to read it. Creating a … Continue reading Knights of the Braille Community TTRPG