Sludge Diver

We’re thrilled to share more of our upcoming post-apocalyptic tabletop roleplaying game! This week we’re sharing the ‘Sludge Diver’ character option.

Built on the Into the Odd open game license, also known as Mark of the Odd, whcih has powered other game titles like Electric Bastionland, Cairn, Liminal Horror and many more. This rules-light system ensures fast-paced, accessible gameplay that emphasizes creativity and storytelling. Players roll to determine their character’s former gang from a list of 100 unique options, each with its own backstory, items and inspiration. Additionally, players roll up their vehicle, as this game is heavily inspired by the likes of Mad Max, Fallout, Mutant Year Zero and Necromunda (Warhammer 40,000). During the countdown to the game’s release, we’ll regularly share different character options, giving you the chance to roll on the tables for fun and get a sense of the game’s variety.

Sludge Diver

You scavenged the depths of the wasteland’s toxic pools and sludge seas, dredging up relics and horrors. Equipped to brave the poisoned muck, you lived on the edge of survival and decay.

Ability: Sludge Vision

Long hours spent immersed in the Sludge have sharpened your vision to an uncanny degree. You can see a short distance in darkness, though only shapes and movement.

Gear

Crusted dredging claw (d6 fight), rusted breather mask (+1 radux), reinforced diving suit (+1 armor, +1 radux, bulky), sludge lantern, length of rope

Which Gang Did You Dive With?

  1. Black Muckers: A collective of outcasts and criminals surviving by scavenging what others leave behind. Take a salvaged sludge pistol (d4 shoot).
  2. Broken Tide: A ragged, nomadic band driven by desperation, scouring the sludge for relics to trade. Take a nomad’s sludge compass. points north (mostly).
  3. Filthborn: Revere the Sludge Seas as a living god, exalting relics uncovered as sacred offerings. Take a sacramental sludge vial, a small container of consecrated sludge, thrown to create a blinding mist.
  4. Mire Maulers: A brutal gang that controls the sludge seas with makeshift rafts and dredging equipment. Take an oilskin satchel, which keeps anything inside it dry.
  5. Ooze Crawlers: A mercenary crew, diving for tech relics to sell to the highest bidder. Take an ancient tech scanner, detects nearby tech relics, though prone to false readings.
  6. Sludge Rats: They don’t just scour the Sludge for relics—they stalk and prey on anyone daring to sail its treacherous waters. Take a battered grappling hook.

Why Did You Leave?

  1. Beast Below: A massive sludge-mutated creature destroyed your gang. You survived, but the beast is still out there.
  2. Betrayal: Someone in your gang stole a relic and left you to take the fall. Now, you’re the scapegoat, marked and hunted for a crime you didn’t commit.
  3. Glow Hunt: Your gang salvaged and sold a relic coveted by the Glow Hounds, igniting their wrath. Now the pack has hunted down every last member of your gang—except you.
  4. Lost Treasure: You claimed a priceless relic, but the Ash Jackals killed your gang and claimed it for themselves. Now it’s in their hands, and revenge is in yours.
  5. Map’s Edge: With their final breath, your captain thrust a tattered map into your hands, whispering of something unimaginable at its end. Now, you’ve set out to uncover its secrets.
  6. Tainted Waters: The sludge poisoned you, and a distant settlement is rumored to have a cure.

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