Ick

An Ick does not adhere to one simple shape, size, color, or design; it most resembles a stain on the floor, furniture, puddle of something unmentionable. The focus of the Ick is to draw you in to it’s range, to touch it, so that it may feed upon your life force, slowly digesting you bit by bit. No one knows how Icks are created, but some adventurers have reported Nobles using them as security forces to protect treasures.

Name Ick
Size Large
Type Slime
Alignment Unaligned
Ability Scores and Modifiers
Str 3 -4
Dex 15 +2
Con 10 +0
Int3 -4
Wis 3 -4
Cha 18 +4
Challenge Rating 1
XP 200
Proficiency Bonus +2
Armor Class 12
Hit Points 77 (14 d10)
Damage Immunities Piercing and Slashing
Damage Resistances Bludgening from non-magical attacks
Damage Vulnerabilities Fire
Attack Bonus +6
Save DC 14
Special Traits
Touch Me
Any target that is within 10 feet of an Ick, must make a DC 14 Wisdom(Insight) Save or touch the Ick. After touching the Ick, the target must make a Strength Saving Throw or remain stuck to the Ick, the target may repeat this Saving Throw as their action during turn order.

Actions
Skin Peel +6
Range Touch
Damage 11(3d6) Acid damage
Speed 10ft
Saving Throw Bonuses
Str -2Disadvantage
Dex +42
Con +2
Int -2 Disadvantage
Wis -2 Disadvantage
Cha +6 Advantage

Skill Bonuses
Deception +6
Persuasion +6

Condition Immunities Charmed, Blinded, Frightened, Prone, andany other conditions

Senses
Tremorsense 30ft
Passive Perception 6

Languages None

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